Teaching the Dance in Apiary

When Stonemaier Games announced Apiary, its new worker placement game about futuristic bees in space, I was all over it. I loved the theme, the highly paintable queen bee miniature, and the prospect of a flexible worker placement system. I’ve had a couple of chances to play the game since it arrived, and Apiary delivers…

Stationfall and the Power of Narrative

Stationfall cover

I’ve been spending a lot of time with Stationfall, the “party game for hardcore gamers” in which you play several members of a wacky cast of misfits running around a crashing space station. Honestly, this game pretty much had me at “hello”. The rules get a little complicated, but bear with me as I summarize….

Ethical Monetization?

back to school for monetization

Last week I took a day trip to Helsinki for a “Monetization in Games” seminar at the Aalto Design Factory. The focus was on how to do monetization “effectively and ethically”, and I’m a fan of at least one of those.